Interactive Number Simulation

Created from Three Simple Rules

Each arc represents its number spacially by its length, and temporally by the number of iterations required to make a complete rotation. For example, the number 2 arc is half its circle in length, and takes 2 iterations to make a complete rotation. The number 3 arc is a third its circle in length, and takes 3 iterations to complete a rotation, and so on for all numbers. Each arc is the same length since:

Length = Circumference / N, and Circumference = 2 * PI * N
Length = 2 * PI * N / N
Length = 2 * PI

The simulation starts with all arcs in horizontal alignment. When an arc comes back into horizontal alignment, that means it is a divisor of the current number of iterations. Iteration numbers with no arcs in alignment are prime numbers, and are marked in Red. Iteration numbers with factors, are composite numbers, and are marked in White.

The observed spiral pattern is a direct consequence of only the above three rules , and is in no way forced, or coerced to fit that shape.